November Blog Post: A Short Story!

Hello, and welcome to the November 2017 blog post! It’s late, and I am so deeply sorry.

As has become my habit, for my last blog of the year, I do a short story featuring one of the Perfect Coven characters. This sketch takes place between Cursebreaker’s Dance and Jasper’s Song. More accurately, this story takes place simultaneously with the opening of Jasper’s Song; while the others are helping Jasper with his show, Jarvi has gone home to visit his family and rejuvenate in his home water.

As always, if you prefer, we are collecting all our out-takes and short pieces over on the Perfect Coven Wattpad.

I’ll put the actual story beneath a cut, so here are the other Perfect Coven authors’ comments:

James says:  And we get our first glimpse into family life of a not-quite-human species on Perfect Coven Earth.  This is fun, but it could just be that Jarvi’s family is basically insane.  LOL  This is some good material for future world-building as PCE develops new facets and more depth.

Mickie says:  Anyone who has a large extended family (or has friends with a large extended family) will recognize the chaos that happens when you get them all in the same house.  This is a fun vignette and a bit of insight into where Jarvi comes from (and how he’s so tolerant of Shelley’s mercurial temper!).

Family Time Continue reading

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Supernaturals 4: Elemental Supernaturals — Water

~Elemental Supernaturals continued

As discussed previously, the Deva are the supernaturals with the closest ties to witches and orthos, and are an accepted part of society, though often secretive about their status. Deva have their own cultures and religions, though they appear to have evolved somewhat in tandem with humans, so there are similarities and overlaps, especially in terms of witchery. There is a theory of dual evolution from a common ancestral core which cites as evidence the ability of the Deva to interbreed with witches and orthos to produce viable children.

Deva are often tied to the physical manifestations of their element, i.e., Dryads to forests, Naiads and Nereids to water, and all Deva can feel their Element wherever they are.  Of all the Deva, naiads and nereids are probably the closest related to each other.

Water Deva – Naiads and Nereids

Naiads are the basis for the freshwater nymphs of Greek myth. Naiads live in clans, which are matriarchal, ruled by Elders, all women, all witches. Most often, the office of clan elder is hereditary, passed from mother to daughter. Each Elder has her own advisors from within her extended family group. Advisors are both witch and ortho-Naiad, male and female, and are selected by family ballot. The advisors attend council meetings with their Elder and are considered an adjunct to the council itself.

Clans consist of several enclaves and take part of their names from the bodies of water they inhabit. All Naiads inhabiting a body of water belong to the same clan, but not to the same enclave or even the same family.

Naiads don’t have family names, per se; they use a matronymic system, meaning that a child will take their mother’s name as their last name. Therefore, they also differentiate themselves by naming both their clan and enclave; i.e., Jarvi’s full name is Jarvi Vada of the Saginaw Bay Huron Clan. For simplicity, most Naiads prefer to use their clanwater as their surname when mingling in human society.  

As clans can be extensive, Naiads prefer larger lakes or a large series of lakes, inland seas, and the great rivers as habitats, though some enclaves will live by smaller lakes. These enclaves are almost always allied with or a cadet branch of a larger clan. They don’t live entirely in the water. Their homes are constructed so as to be partially submerged, partially above the waterline.

Naiad passive metaskills include the ability an ability to tell another Naiad’s homewater, enhanced stamina, and a greater ability to endure water pressure and temperatures. Naiad active metas include the physical manipulation of their element, including changing the molecular makeup of the water once inhaled to allow them to breathe it for a period of time; the time varies according to the naiad’s innate abilities, of course. Some naiads can even tell what water a Water witch prefers, though this ability is stronger in the males. Naiad witches tend to lose the ability to manipulate water on the molecular level (i.e., they can’t break down water in order to extract oxygen to breathe underwater) for their witchery.

Naiads are physically very human-looking. They are disposed to be broad in the chest to accommodate their expanded lung capacity, which allows them to hold their breath for extended underwater stays. There may be a blue or green sheen to the hair and perhaps the nails, but they are the second most human-looking of the Deva, the Ailur being first.  Naiads, like all the Deva, can interbreed with humans, both witch and ortho, and produce viable children with either witch or naiad characteristics. Unlike the mythology, there are male naiads. They don’t appear in the mythology because the clans are matriarchal, and  the naiads most often encountered were the Elders in power and their advisors, thus giving rise to the myth that male Naiads do not exist.

Naiads do travel from their clanwater for various reasons, including going to college, diplomacy, or just for adventure. If the naiad opts to stay somewhere for a period of time (attending college, for example) they will form a temporary Bind, much as Dryads do. The process is much the same; the naiad will bring a worked bottle of homewater to mix into a small body of water that is easily accessible. A standing body of water is preferred, such as a small pond, as then the bind won’t need to be renewed as often. Again, the naiad will also need to periodically return to their homewater to renew themselves and to retrieve fresh water for the Bind. The length of time between home visits are determined by the naiad’s individual abilities and strengths, and, of course, whether or not the naiad is a witch. A witch will not need to bind as deeply – they can often make do with “water feature”, for example, small desk fountain or an aquarium, where they can combine a portion of their homewater with water from a source native to their location. A naiad – witch or ortho – whose bind fails will suffer a Withering, much as a Dryad will.

This has become rather lengthy, so Nereids will be discussed in a later post. However, as an FYI, note that nereids are the ocean-dwelling water Deva. While some may look similar to naiads, and share an Element, they are not the same species.

~to be continued~

James says:  Our world – PCEarth – is getting crowded.  We are starting to see not just witches (which already have us fascinated with the new things we keep “discovering” about them) but the many supernatural peoples that also populate the world.  We’ve already looked at some historical figures who were witches in PCE, and we could very well see some historical supernatural figures in the not-too-distant future.  (You can take that as a hint of an upcoming blog post if you want….if you want to be right, that is.)

Mickie says:  Nice job Sid!  Now we have to write about some of these supernaturals. Or are we already doing that?   One of the most fun things about this series is incorporating real history and mythology into the world we’ve created.  We’ve really put a lot of thought and work into the details…as you can see.

One Night At The Dock

Apologies for the late May blog.

This isn’t the blog I intended to write for May. I wanted to write about the Water Deva.

They disagreed.

They’re not ready to be publicly acknowledged.*

*Translation: the blog post is giving me fits. I will conquer, but not this month. Obviously. 😠

So instead of continuing the series of articles about the supernatural inhabitants of PCEarth, for May we have a teaser vignette for the Ortho, Siren, Were Trilogy, which will be books four, five, and six* of the Perfect Coven Series.

* the next books are:

  • Perfect Coven 4: Chloe’s Quest
  • Perfect Coven 5: Siren’s Secret
  • Perfect Coven 6: Cat’s Cradle

–ONE NIGHT AT THE DOCK– Continue reading

Elemental Supernaturals: Earth

The Elemental Supernaturals (or Deva, as they call themselves) are most closely tied to witches. In fact, there is a theory among Witch and Ortho anthropologists that Deva/Ortho interbreeding produced some of the first witches. The Deva themselves have not confirmed or denied this theory.

Deva are out and accepted in society, though individuals often choose to keep their supernatural status to themselves. Most Witches and Orthos have had limited interaction with the Deva, as most live in secluded enclaves in the People’s Confederation. The Deva have long been allied with the People, though their agreements and enclaves are considered state secrets. Details are known only to Council members. Individuals and families sometimes live freely among regular people (both in America and in the Confederation), though again, they tend to keep their supernatural status quiet.

Deva correspond to the elements, same as Elemental witches. There are Earth Deva (dryads and weres); Air Deva (sirens and peri); Fire Deva (djinn and sila); and Water Deva (naiads and nereids). Deva are connected to their element, can feel and manipulate it to some extent; these are called meta-skills. The extent of elemental manipulation depends on the individual. All Deva, witches and other, are stronger in their home areas. Deva can interbreed with Deva not of their Element, though this rarely happens. If children are produced, they can possess witchery or the meta-skills of the dominant element. However, the child of a cross-elemental pairing will always be sterile.

Deva can also be witches. However, possessing the talent of witchery minimizes their supernatural abilities, most often the active meta-skills, though it also lessens some of the restrictions of regular Deva; it’s a power trade-off. Deva witches do have access to some of the passive meta-skills, though not always at the level of their ortho-Deva counterparts. Deva witches do have familiars, and Deva witches are almost always Elementals, of the element corresponding to their supernatural nature (i.e., a dryad or were witch will be Earth). Deva witches are known to be weak in the meta-skills, relying instead on their witchery to control their element whereas a non-witch Deva would exercise control via their metas.

Earth Deva – dryads & weres (ailur) Continue reading

DECEMBER 2016 BLOG POST – SHORT STORY

Doing things a bit differently this month; for December blog, we have a short story offering, another tale of Jasper and Shelley as precocious children getting into trouble as only young, talented witches can. This story also features Shelley’s beloved grandmother, who passed away during Shelley’s senior year of high school and Jasper’s freshman year of college, right around Christmas. Both Shelley and Jasper miss Granny terribly; perhaps this story will give you some inkling as to why.

So – we’re going to dive immediately into the comments from the other Perfect Coven authors, then the story itself is under the cut, or on the Perfect Coven Wattpad if you prefer to read it there.

James says: Why would their parents ever allow them to continue being friends? Sensible parents would have put a continent or two between these kids.  Now that we have this second story about the pair, we’re starting to get ideas for other stories about them as they were kids.  And I have to admit that I’ve started building an idea about the childhood of one of our other major characters.

Mickie says: Another fun story about the childhood misadventures of two of our core characters.  We’ve all got stories like this from our youth, without the magic, of course.  But then, think of how much more trouble you would have gotten in if there had been magic involved!

Continue reading

Extraplanar Supernaturals in PCEarth

Extraplanar supernatural entities are proven to exist, but have the fewest ties to witches and witchery. They are sentient entities in their own right, existing on their own plane(s), but able to manifest in PCEarth, usually by desperate circumstance or calling (see Witches blog on Augers/Auspex.

Haunts are bound entities. This means they are tied to a place (called a locus), and can move only a limited distance from that locus, in a circle, like a ball on a cord. Auger lore and PCEarth legend states that Haunts are bound for punishment. This may be true, as Haunts have been known to depart from their loci after a period of time. If called back by an Auger, lore and legend states that they say they’ve “amended”.

A Haunt can can possess Witches or Deva, but not Orthos or familiars. There are various theories for this. The prevailing theory posits that Haunts have elemental ties like Witches and Deva, and those similarities leave Witches and Deva open to possession. Orthos have no elemental ties,and familiars, while they do have some elemental ties (or so legend has it), are believed to be just too strong for a Haunt.

A Haunt can only possess to the length of their shackle, which varies entity to entity. If a possessed person can move enough to get out of the Haunt’s range, they will return to themselves, though the process may  be painful. A Haunt can also be called out of a person and exorcised by an Auger or an Auger/Auspex. However, since Augers are rare, it’s often easiest to transport the possessed person out of the Haunt’s locus. Continue reading