THE WORLD OF THE PERFECT COVEN – WITCHES

(James will be writing a few upcoming blog posts describing aspects of the world created for this series.  This is the first of those posts.  Sid and Mickie may also do posts about parts of the world that interest them.)

The world of the Perfect Coven series is mostly like our own world, with some major – and some not-so-major – differences.  Physically, the Perfect Coven world is just like the Earth on which we live.  In terms of who and what lives on that world, the two are quite unlike one another.

Most people in the Perfect Coven Earth (referred to from here on out as PCE, for the sake of brevity) are the same sort of human beings that we know from our own world.  These are known as “Orthos”.  And then there are witches.  Witches frequently show up in family lineages, but that is not a requirement.  Being a human trait, witchery can show up in a member of an otherwise Ortho family.  Witches are not seen as abnormal nor unusual in any way.  Nor are they viewed with suspicion, though history shows that such was not always the case.  In PCE, being a witch is viewed in much the same way that being gifted mathematically, artistically, athletically, etc. is seen in our world.  It is an accepted part of life, simply something that some people can do.

Witches have the ability to do what we in our world would call “magic”.  That word is not used in PCE; all such things are referred to as “witchery” or “witcheries” or “workings”.  There are many Talents among witches, with the most common being Elemental: Fire, Earth, Water, and Air.  Those four Talents occur in the order given, with Fire being the most common Element and Air being the least common.  Other witch Talents include Psi-Witches, Druids, Shamans, Bards, and Augurs.  Psi-Witches deal with the minds of others.  Druids, Shamans, and Bards are crafter Talents, being the witches who create new workings that can be used by any other Talents.  Augurs are the only witches who are able to easily and reliably call angels, devils, ghosts and supernatural beings into appearance; they can force a being, object, or force to reveal its true nature.  Some Augurs are said to be able to communicate with the beings they summon.

A witch’s Talent does not limit the sort of workings he or she can do, but each Talent has strengths which cause the witch to lean in certain directions in all his workings.  A water witch, for instance, can create fire, but doing so will require more work and effort than the same working done by a fire witch.  A fire witch doing the working of creating fire would need to do no more than say a word or make a simple gesture with his fingers.  The same working done by a water witch would require an incantation of several seconds’ duration and a few pronounced gestures.

Most witches rarely do any workings outside of their Talent.  Most simply use minor workings from time to time to make their lives easier or for simple enjoyment.  This is much like someone in our world who is gifted with musical talent, but chooses to use it only for singing along with the radio or playing the piano at church on Sunday.

Many witches join covens if they wish to make any degree of extended use of their witchery.  Covens can consist of any number of witches, so long as they can all work and function together.  A coven serves the role of social group, friends, family of choice, support system, and first call for help when problems arise.  Covens generally consist of witches possessing varying Talents, allowing for a greater ranger of workings to be done.  From the example above, if the water witch had a covenmate who was a fire witch, the fire witch could assist the water witch in creating the fire, thus making the task easier than it would have been otherwise.  Or, more realistically, the fire witch would simply create the fire for his covenmate, filling the need with the least amount of effort expended.

Some covens are deliberately designed to serve specific purposes.  Most often, these are composed of witches who use their witchery in professional pursuits or for shared personal goals.  There are Elemental Covens, consisting of witches Talented with the four elements of Earth, Air, Fire, and Water.  One type of coven to appear recently is the medical coven, where the members are workers in clinics or hospitals who have learned workings that can be used in treating patients.

One trait that all witches share is the presence of a familiar.  A familiar is an animal that bonds with the witch, helping stabilize the witch’s workings.  Familiars are unlike others have their species; each has a physical alteration from its norm as well as an ability that others do not possess.  Without a familiar, a witch has little control over his workings and his witchery cannot reach its full capability.

As with witches, familiars are accepted as normal parts of society.  Public places, such as restaurants and schools, have facilities for familiars.  These can be perches for birds or resting places for other animals.  Given the fact that their intelligence is above that of regular animals, familiars can easily use such places for their comfort.

(The next post in this particular topic shall concern some of the non-human inhabitants of the Perfect Coven world.)

Sid says:  Great post! I like the way James has articulated the things we know about PCE, but hadn’t completely spelled out (so to speak 😉). I’ll be making updates to the series bible! One thing he hasn’t touched on in this post – probably because it deserves its own – is what constitutes a “perfect” coven. Keep up with this blog and read the series to find out!

Mickie says:  Um…I’m kinda brain dead.  I’d like to say something constructive, but I’ve got nothing.  So, what James said!  Yeah!